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Image10.jpg   Self-Reliance: Responsibilities included composition, modeling, texturing, layout, and image processing. The shirt was modeled in SOFTIMAGE|3D using a cardinal patch surface, textures were developed in Photoshop, and image processing composited using SOFTIMAGE|EDDIE
Image12.jpg   Family Memories: The shoe was modeled in SOFTIMAGE|3D using blended spline surfaces, metaclay objects, and extrusions. Textures were developed in Photoshop.
Image11.jpg   Making a Home: Modeling and texturing of French kosher cookbook and noodle maker. Original geometry was produced in MultiGen. Final composition and rendering completed in SOFTIMAGE|3D
Image15.jpg   A Virtual Architecture Library: With a mission of developing a library of historical buildings in their original form, this project combined information technology and VR technology to build an interactive environment for perceiving architecture that cannot be seen three-dimensionally from a remote location. Seven historic periods are represented by the library
Image14.jpg   Cornerstone Church: Used in the opening stages of a fund drive, this animation was created to represent various stages of a long term building project. The geometry was based upon architectural drawings. 3D modeling and texturing was completed in MultiGen and SOFTIMAGE|3D.
Image6.gif   Virtual Farm: Developed in conjunction with Deere & Company and ICEMT, the virtual farm is a world constructed from GPS and photo surveys of an Iowa farm. The environment was developed to serve as a backdrop for virtual prototyping of emerging technologies engineered by John Deere. The model was built using MultiGenII for use in an OpenGL Performer application in a fully immersive surround screen virtual reality environment.
Image17.jpg   Mechdyne Raceway: This raceway, based off the Watkins Glen NASCAR venue, was designed for Mechdyne Corporations real-time driving simulator. The geometry was modeled in MultiGenII and textures were created in Photoshop.
Image13.jpg   O’ Captain: Conceived as a test project to explore the functionality of MAYA, this animation uses a series sliders each linked to specific phonics and facial movements. The geometry was modeled by hand using a series of skinned curves radiating from the mouth and extending to the neck. The eyes were textured using procedural methods also linked to sliders controlling pupil dilation.
Image18.jpg   Orbital: Orbital is a sci-fi space environment developed for Mechdyne Corporation.
Image16.jpg   MD Systems: Serving as a virtual showroom, MD Systems highlights several of Mechdyne Corporation’s visualization products.

copyright  (c) 2003  timothy griepp,  all rights reserved

email:  tim_griepp_webmail@creative-vision.org