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Self-Reliance: Responsibilities
included composition, modeling, texturing, layout, and image processing.
The shirt was modeled in SOFTIMAGE|3D using a cardinal patch surface,
textures were developed in Photoshop, and image processing composited
using SOFTIMAGE|EDDIE
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Family Memories: The shoe was modeled in SOFTIMAGE|3D using blended spline surfaces, metaclay objects, and extrusions. Textures were developed in Photoshop. |
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Making a Home: Modeling
and texturing of French kosher cookbook and noodle maker. Original
geometry was produced in MultiGen. Final composition and rendering
completed in SOFTIMAGE|3D
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A Virtual Architecture Library: With
a mission of developing a library of historical buildings in their
original form, this project combined information technology and VR
technology to build an interactive environment for perceiving architecture
that cannot be seen three-dimensionally from a remote location. Seven
historic periods are represented by the library
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Cornerstone Church: Used
in the opening stages of a fund drive, this animation was created to
represent various stages of a long term building project. The geometry was
based upon architectural drawings. 3D modeling and texturing was completed
in MultiGen and SOFTIMAGE|3D.
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Virtual Farm: Developed
in conjunction with Deere & Company and ICEMT, the virtual farm is a
world constructed from GPS and photo surveys of an Iowa farm. The
environment was developed to serve as a backdrop for virtual prototyping
of emerging technologies engineered by John Deere. The model was built
using MultiGenII for use in an OpenGL Performer application in a fully
immersive surround screen virtual reality environment.
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Mechdyne Raceway: This raceway, based off the Watkins Glen NASCAR venue, was designed for Mechdyne Corporations real-time driving simulator. The geometry was modeled in MultiGenII and textures were created in Photoshop. |
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O’ Captain: Conceived
as a test project to explore the functionality of MAYA, this animation
uses a series sliders each linked to specific phonics and facial
movements. The geometry was modeled by hand using a series of skinned
curves radiating from the mouth and extending to the neck. The eyes were
textured using procedural methods also linked to sliders controlling pupil
dilation.
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Orbital: Orbital
is a sci-fi space environment developed for Mechdyne Corporation.
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MD Systems: Serving
as a virtual showroom, MD Systems highlights several of Mechdyne
Corporation’s visualization products. |